When all else fails, clobber bad guys with a wrench. Meanwhile, powering all this is Looking Glass’ Dark engine, also seen in the Thief games. Really, if RPGs aren’t normally your thing, don’t immediately discount this as it’s still some way removed from bearded dungeon-crawling. However, a system of skills and vital statistics determines how powerful you are, what actions you can take and what weapons you have access to. You move around, shoot things and interact with the world just like an FPS. To give a brief overview, System Shock 2 is a hybrid of first-person shooter, and roleplaying game. Fortunately tho that sequel did indeed come about a few years later, a joint effort with Irrational Games. Around 1997ish, their answer was “looks unlikely”. I remember being quite keen for a sequel, even to the extent of mailing Looking Glass themselves to ask about the possibility. Where by discerning I snobbishly mean “people like me”. It never gained the success of iD’s title, but still managed critical acclaim and respect from discerning gamers. It also happened to boast a rather advanced 3D engine for the day, with such features as slopes and looking up and down. Where Doom was about hectic running and blasting, Shock was a slower-paced title with more emphasis on plot and atmosphere. Well, by PC Zone anyway (a mag that inspired both of us in our youths). In 1994 Looking Glass Studios brought us System Shock, a game dubbed “the Thinking Man’s Doom” in some circles. Developed by: Irrational Games, Looking Glass Studios.
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